package gamagora.game.map.parts
{
	import gamagora.box2d.OSPhysicSprite;
	import gamagora.game.map.OSLayer;
	import gamagora.game.OSWall;
	import gamagora.game.map.OSMap;
	import gamagora.game.utils.OSImages;
	
	import org.flixel.FlxBasic;
	import org.flixel.FlxSprite;
	
	public class OSMap2 extends OSMap
	{
		public function OSMap2()
		{
			super(1);
		}
		
		protected override function create():void
		{
			//In Game
			_objects.push(new OSWall(_xDecal, 540 - 240, 325, 240)); // Premier bloc
			_objects.push(new OSWall(_xDecal + 200, 540 - 310, 125, 70)); // Deuxième bloc
			_objects.push(new OSWall(_xDecal + 325, 540 - 142, WIDTH - 325, 142)); // Troisième bloc
		}
	}
}
